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Any opinions against the new Weapons? In my honest opinion, I think the bow received a little too much buff.
These are just my opinions so feel free to critcize and lecture me =)))))))))))First of all I think the first issue here is the Sniper's Perfect Dodge given by +10 V.mantues and Pine JubileI know that this was not an issue before, but since we added the Bow and EGTB on weapon it became Imbalanced.I am not good on Ragnarok calculations, so I am just gonna say that snipers still deal good damage even with a EGTB card equipped, and they can still wear Dset without losing their perfect dodge. (Maybe we can change PD to Reflect Dmg for Sniper class)Getting near a sniper who simultaneously spams DS / traps was already a nightmare, and became even harder because of the soulstrike autocasting + the knock back effect of the napalm vulcan.Just imagine being a Assassin Cross, you can't deal damage even a gtbshield and 1 hand dagger because of 100 PD, and your only way to deal damge is through Sonic Blow,but if you use a katar for sonic blow purposes you can get coma if a Sniper is using Death set (WITH100PD). If you are switching yes you have a chance to get near em without being coma, but when you get near em you might get lucky to cast multiple sonic blows before getting knocked back by Napalm Vulcan effect. As for Snipers vs. Ninjas, I find the Napalm Vulcan Autocast effect when being hit unfair for Ninjas, since it became almost like a Reject Sword skill which insantly killsNinja when after casting Final Strike.These are some of my concerns, and I'm sure there would be more to it coz we have only tested the weapon for about a week. Respect & Peaceout!
Thank you for the criticisms..I want you all to know that the PD bonus is not working on the bow. It gives 10 flee instead, which is miniscule. Suggested to completely remove it, like a week ago?The 100 PD without LoI or fortune sword has always been there, and it's funny how there's a complaint now. I however have also suggested to lower the trigger rate of napalm vulcan, there's actually a way to counter this, I wouldn't have added it knowing it would have completely destroyed ninjas.. rhy killed me twice gr, devi, cygnus, assumpt... and the napalm didn't him, but that's rhy. These are extreme situations, and can be countered by playing other classes to the extreme as well. The best possible use and combinations of available skills, items and buffs.Honestly, the word "unfair" is quite triggering.. if there's data on Kill/Death ratio of snipers against ninjas.. maybe that could reflect what is so called unfair. Maybe it's fair that they walk in to pvp with grimtooth and shield.. spamming falcon assault, or thunderstorm with pika ears.These are just 2 of the possible new items for the server... I have one or two for each class ready. So come on, be creative... Let the game evolve. If we are gonna kill the item now in favor of the 2 classes complaining.. Then the class gets buried again when something new for the other classes comes out..Before I suggest items to Sir Basher, I always keep in mind the ff. Fun, and overall class balance.. come on? Don't you wanna see Asura Strike cause an earthquake?Of course no one complains about Tarot.. it's pretty much the counter to everything. Even my sniper can't do shit against one. I just sat there, lose half my damage, lose all my buffs except blessing. Get it?
Ninja is so easy to kill, people just dont know how. Server Error was the sniper who can kill my ninja maybe 10-1 BEFORE implementation of Immortal BowNo one complain about Tarot because clown gypse can only spam tarot which will not kill enemy as long as target has gtb and fp on; sniper on the other hand, Double Strafing is enough to waste target's ygg while target cannot even touch the sniper because of sniper's Flee and doge(dodge all melee atk),egtb(reduce all incoming magic and coma)- no matter long or short range will take no effectand now napalm which force the target to use strong shield(another 20% damage).EGTB is enough to make Sniper to stand its ground in pvp, why are we adding more defense in the weap?EGTB is new and difficult to make, why dont we give it a trial run until more egtb is circulating in the server before implementing another item for sniper?(only few sniper has egtb yet so far) implementing two items for same class at same time will not help to measure one independent's impact to the serverbefore adding something that could impact the server's balance, maybe we should have a free access(freebie) to the item for 2weeks for trial purpose. Get feedback from actual players then WIPE out the item and make it a quest item
Quote from: iRhythm on July 25, 2018, 04:17:05 PMNinja is so easy to kill, people just dont know how. Server Error was the sniper who can kill my ninja maybe 10-1 BEFORE implementation of Immortal BowNo one complain about Tarot because clown gypse can only spam tarot which will not kill enemy as long as target has gtb and fp on; sniper on the other hand, Double Strafing is enough to waste target's ygg while target cannot even touch the sniper because of sniper's Flee and doge(dodge all melee atk),egtb(reduce all incoming magic and coma)- no matter long or short range will take no effectand now napalm which force the target to use strong shield(another 20% damage).EGTB is enough to make Sniper to stand its ground in pvp, why are we adding more defense in the weap?EGTB is new and difficult to make, why dont we give it a trial run until more egtb is circulating in the server before implementing another item for sniper?(only few sniper has egtb yet so far) implementing two items for same class at same time will not help to measure one independent's impact to the serverbefore adding something that could impact the server's balance, maybe we should have a free access(freebie) to the item for 2weeks for trial purpose. Get feedback from actual players then WIPE out the item and make it a quest item errende ebecee card, rsx-0806 card.. and stat reset npc... i was unaware that sir basher implemented the items for quest soon after letting me use them for testing puposes and hype.. I gave server error a few tips.. but he's not unkillable. The sg's are not complaining.. the paladins neither, nor the clowns/gypsies.. Assassin cross class has always been the most versatile class.. there's always a way to kill every other class.Maybe try to get it off your minds that snipers should be easy prey? I am however thinking about suggesting to lower egtb's magic damage reduction to 50% from 75%, and at first I thought about reducing trigger rate for napalm, but given the concerns.. maybe the knockback effect should be removed too?Wasting yggs lel. Never saw creators, ws, even to some extent LK's and the magic users complain about not being able to beat sinx's in a 1 on 1 situation. Even if you play those classes the best way possible they are at a disadvantage.. How am i supposed to introduce a modified brynhild now? How will the snipers be if new items for other classes come out? the future looks grim, if we wont let the meta change a bit. i was just asked to suggest ideas for new items. Im not really close with sir basher.. But you are, i'm actually always feeling quite timid whenever I submit new ideas. So maybe in this case, you are better suited to reason with him.
honestly it was beyond my control, when I received the items for testing I assumed it was for testing only. I wouldn't even mind if the items got taken away before the actual quests npc's are introduced and have me do the quests as well to obtain the items. I was showing it off in PvP, testing it out.. didn't even mind if others saw my equipment build.. because I showed it everytime someone asked, and I was weighing in pros and cons and forming adjustments in mind. I never thought the PD to be a problem, it has been there like ever since. It's even possible with GS, and their skills (1000%+) hurt so much more than DS(760%), remember Spread Shot (550% x 2)? And I was telling every one it will be out with the next update.. didn't know it was 30 minutes later.
Quote from: ★ c a p s l o c k ★ on July 26, 2018, 01:29:20 AMhonestly it was beyond my control, when I received the items for testing I assumed it was for testing only. I wouldn't even mind if the items got taken away before the actual quests npc's are introduced and have me do the quests as well to obtain the items. I was showing it off in PvP, testing it out.. didn't even mind if others saw my equipment build.. because I showed it everytime someone asked, and I was weighing in pros and cons and forming adjustments in mind. I never thought the PD to be a problem, it has been there like ever since. It's even possible with GS, and their skills (1000%+) hurt so much more than DS(760%), remember Spread Shot (550% x 2)? And I was telling every one it will be out with the next update.. didn't know it was 30 minutes later.In my opinion, even though gunslingers deal more dmg than snipers, they are squishy tho especially now Snipers got 20%hp/sp + 10%Neut resist. Unlike Snipers, gunslinger aren't capable of wearing V.Mantue which boosts big amount of PD, Which means gunslingers have to give up certain card slots or headgears to attain 100PD. Maybe that is why no one bothered to complain about it.
As I've said on my previous reply yes it was there before, but we didn't find any imbalance on it because the Immortal Bow just came out right? About the 10% hp / sp, it clearly says on the NPC 20% tho, is the script bugged?